Artist of the Week

Peter Burr

December 29, 2014

Peter Burr (b. 1980) is an artist from Brooklyn, NY, USA. His work has been presented in a variety of spaces including floating cinemas, cartoon schools, semi-legalized squats, libraries, national museums and more. This includes Le Centre Pompidou, Paris, FR; Reina Sofia National Museum, Madrid, ES; and MoMA PS1, New York, NY.

[responsive imageid=’15366′ size1=’0′ size2=’600′ size3=’1000′]

Tell us a little bit about yourself and what you do. I live in New York City… I’ve been here for about five years. When I moved here I was touring a lot with a video label I started in 2006 called CARTUNE XPREZ. When I came to New York I was planning to stay for just a couple months in between a couple of projects overseas and I guess I just forgot to leave. Being here has the same tone as being on tour (lots of great energy to tap into all the time) but it also allows a sense of home. Kind of a perfect place for me right now.

[responsive imageid=’15367′ size1=’0′ size2=’600′ size3=’1000′]

Describe your current studio or workspace. I am at a space in lower Manhattan called 3 Legged Dog. I’m making a big video installation and enjoying the amazing tech here which is helping develop some additional new projects.

 

 

What are some recent, upcoming or current projects you are working on? This residency at 3 Legged Dog is part of a project called CAVE EXITS that deals with variations on the archetypical labyrinth through games, cartoons, and theater. I’m also developing a series of screen images for a new device called ELECTRIC OBJECTS. Another project I’m excited about is a collaborative video with Scott Gelber that expands on a recent music video of mine. Last but not least, I’ve been working with Prince Rama on a series of stage projections that delve into the monsterNRG-fueled world of second life unicorns, extreme sports, and green slime.

[responsive imageid=’15369′ size1=’0′ size2=’600′ size3=’1000′]

Tell us about your work process and how it develops. Each project has its own process of development, which keeps it interesting for me. CAVE EXITS, for example, has had a pretty long research period (going on six months now). In part this is due to the fact that I’m learning a few new programs to create a video game. More largely though, I’m taking this opportunity to explore lots of interpretations of the labyrinth form. There’s been a lot produced and documented over the past 4,000 years and I’m pouring through as much of it as I can dig up. Currently I’m reading a couple books around this topic including TECHGNOSIS by Erik Davis and MAZES & LABYRINTHS by W. H. Matthews. Daily production of this process so the research feels more like a dialogue with the subject as opposed to being a straight binge.

 

 

Top 3 favorite or most visited websites and why?

http://killscreendaily.com– Really well-written articles on really interesting and nerdy topics peppered with a fair amount of critical theory.
https://www.tumblr.com – After all these years, still feels like an infinite pile of dazzle
https://mail.google.com/ – Unavoidable tangles of work and play.

[responsive imageid=’15370′ size1=’0′ size2=’600′ size3=’1000′]

What artists are you interested in right now?
Too many to list them all, but here are a few:
http://www.esptv.com/
http://bmruernpnhay.com/
http://www.jeremycouillard.com/
http://www.johnnywoods.com/
http://cardboardcomputer.com/